This is an RTS Warband Survival demo/prototype in development. Think Mount & Blade with an RTS camera mixed with a forging mechanic for advancement and an insurgent tap and run style gameplay (think Lawrence of Arabia). You are the insurgent light in the domain of darkness, forging shadows into light in order to fight back waves of enemy and restore an ancient grove that connects to another world. You will scavenge the wastes for light and shadow, forge upgrades, fight waves, and sometimes flee to survive. Tactically control different companion types as well as WASD controls for the main character. Spend your resources wisely, pick your battles, and survive to restore the light to where it, and you, belong. Looking for feedback on gameplay, fun, and ideas for future. Built with a combination of open source assets,  AI tools and my own Blender skills and game mechanics research iterating over and over again. Will be looking for artists and fellow devs if the loop finds a foothold. 

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